Hi everyone! Character animator is an amazing tool. I tested it a bit, and have written down some suggestions that could help improving it even further. Here are the suggestions:
- Allow user to break the Head Position Strength from the camera Input into Horizontal and Vertical Strength This would let the user fully customize and improve advanced headturns (made through stacking multiple Face Behaviors).
If the user wants to go from "Sitting_And_Waving_Goodbye" to "Jumping_LayerCycle", he has to turn off the "Sitting_And_Waving_Goodbye"trigger, then turn off "Sitting_LayerCycle", to finally activate the "Jumping_LayerCycle" trigger.
Maybe we could have a less painful way to cycle through Nested groups.
- Add "Carroussel" shortcuts to Swap Sets. Let's say the User wants to mix different animations for eyes, mouths, noses, etc... 36 shortcuts wouldn't be enough to a task like this. And not everyone has access to a MIDI controller....
What about adding shortcuts to cycle through the replays/triggers/items from a Swap Set? It would work like the "Layer Picker", but on Steroids!
The user could customize the "Carroussel" shortcuts, like:
. [A] for previous Replay or Layer. . [D] for Next Replay. . [S] to Activate the selected Replay / Or have the option to Auto Trigger the current Replay.
The Controls Panel would let the user preview the Current Replay/Layer highlited by the "Carroussel" Swap Set, before he hits [S] in this example.
- Other suggestions to Revamp the Triggers Panel On a big project, is kinda hard to look through every group of layers in order to fix or change the Triggers and Swap Sets. And sometimes we have to work with duplicated triggers to do something like running a Replay and a Layer Cycle at the same time.
What if we have a robust Triggers Panel, based on Adobe's "Keyboard Shortcut" window. So the user could search and attach his triggers to the keyboard, without worring too much about the Layers Hierarchy.
It could even be color coded, like this mockup here: