I am trying to create a stack of boxes that all have Collide and Dynamic properties in order to similate my character running in to and knocking over the boxes. I am not happy with the extra space around the contour mesh (sides) of the boxes. The objects don't actually touch when colliding or resting on one another. Any way to work around this?
You could try two overlapping boxes, one smaller with collide, the other independent and bigger and attached to the smaller box (but in front). Just trying to trick it so you see a bigger box, but it collides with the smaller box. (Not sure there is any other clever physics settings to change the distance between boxes, and never tried the above - just a suggestion to try.)