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I need some general tipps or general suggestions to speed up CH and make it more resposive.
Especially when I edit my puppets.
In my workflow I often spend a an lot of time waiting for CH (SBOD appears for a second or so).
My Hardware should be fast enough (Macbook Pro 16" 64 GB RAM)
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Are you using illustrator or photoshop? How many layers and what resolution? If too high of resolution in photoshop (rare) it might slow things down at a guess.
One thing that can help is using multiple simpler puppets sharing the same artwork instead of one mega puppet to keep puppet complexity lower. Eg have a walk puppet without all the standing triggers.
When recording, the number of meshes, scene resolution etc all make a difference. You can change some settings in scene properties i think while creating a scene. But test flipping back to normal resolution for real content. eg changing fps later will mess up all your recordings.
Try searching the forums too - there have been some good suggestions in the past.
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thanky for your answer and your tipps! 🙂
I use photoshop for the puppets-design.
I think resolutions is not to high and I flattened as much layers as possible.
Q: sounds like you could change resolution or number of meshes in scene propertys? Where can you change this?
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The number of meshes is the number of independent layers in the puppet. So you cannot change that per scene.
The other settings are.... gone? Hmmm. I cannot find them!! .... oh, here i think it is. Select a puppet in rig mode then look at the puppet properties. there is render as vector and just under it a "resolution" setting. Try doing a recording, then change this value, and do another recording and play them both back. I am hoping you can set it to 50%, record a scene, then set back to 200% for the final render. I have not used it recently as you may have guessed 😉
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thanks 🙂
... okay, Resolution option exists only for vector artwork (my photoshop footage shows no option in rig mode)