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Glitch When moving to Sideview/ Start walking animation

New Here ,
Jan 28, 2022 Jan 28, 2022

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Dear Peopz,
i hope you can help me whith this problem since i try to stick down all the movement in Ch.
My problem is, that my chars legs and arms do a small glitch when i start the walking cycle/ enter the sideview.
I followed this tutorial.
https://www.youtube.com/watch?v=MUtRnMMOTmo
But since the arm ik and stuff didnt work. I messed around with the independency settings of the arms and legs until it finaly did what i wanted and the body sticked to the ground. I think the problem is deeper in my structure and i hope you guys can help me.
Here is my problem. The little movement of arms and legs after i start the walk cycle.
https://youtu.be/ErJtGqTN9kI

And my structure looks like this.
If thats all to messy to even talk about, lets forget about this problem and i go back to AE for now.
Sideview and Frontal are exact copy of each other.

Head:

peter5ECE_3-1643369973807.png

Body:

peter5ECE_0-1643369365816.png
Legs n arms like this:

peter5ECE_1-1643369458403.png

Single body parts to make them independent and dangle-able 😄

peter5ECE_4-1643370046200.png

and the summary of the body

peter5ECE_5-1643370066650.png


I tried a lot and also tried to re rig everything but when everything worked again as planed, the problem reappeared. I hope you can help me. Have a good day.

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Bugs , Rigging

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Community Expert ,
Jan 28, 2022 Jan 28, 2022

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Unfortunately, the video is private, so I can't see what is going on.

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New Here ,
Jan 28, 2022 Jan 28, 2022

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just changed it 🙂

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New Here ,
Jan 29, 2022 Jan 29, 2022

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Anyone with ideas ?

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