Copy link to clipboard
Copied
Seems like a no-brainer, but I've read complaints about efficiency on Animate and Character Animator being CPU centric.
Is there any roadmap towards GPU Hardware Acceleration? Sure, it runs fine on CPU but the work that goes into co-streaming is kind of absurd at this point. I found a better solution than the multi-laptop NDI approach presented by Adobe (not all co-streamers/guests have Character Animator, the knowledge or even the assets) so housing in one workstation makes more sense.
Copy link to clipboard
Copied
100% agree on a path to either utilizing the gpu or using multicore. CA is bottlenecking itself on PCs that run Maya, Unreal Engine, etc flawlessly.
Copy link to clipboard
Copied
I think the team just modernized the GPU support with Metal on macOS amd DirectX on windows. It's in development on the beta version.
If my link works you can read up on it here;