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GPU Acceleration for Character Animator

Community Beginner ,
Jul 20, 2022 Jul 20, 2022

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Seems like a no-brainer, but I've read complaints about efficiency on Animate and Character Animator being CPU centric.  

Is there any roadmap towards GPU Hardware Acceleration? Sure, it runs fine on CPU but the work that goes into co-streaming is kind of absurd at this point.  I found a better solution than the multi-laptop NDI approach presented by Adobe (not all co-streamers/guests have Character Animator, the knowledge or even the assets) so housing in one workstation makes more sense.

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Engaged ,
Sep 29, 2022 Sep 29, 2022

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100% agree on a path to either utilizing the gpu or using multicore. CA is bottlenecking itself on PCs that run Maya, Unreal Engine, etc flawlessly.

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Contributor ,
Sep 30, 2022 Sep 30, 2022

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I think the team just modernized the GPU support with Metal on macOS amd DirectX on windows. It's in development on the beta version. 

If my link works you can read up on it here;

https://community.adobe.com/t5/character-animator-beta-discussions/feature-focus-modernized-gpu-supp...

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