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Hair Doesn't Render in Characterizer. What am I doing wrong???

New Here ,
Apr 20, 2023 Apr 20, 2023

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I'm trying to create a character in Adobe Character Animator using an image: 

SJDC_SaraG_0-1682029157155.png

I edit the regions of the image.  When I have finished the defining the regions, it looks like this: 

SJDC_SaraG_1-1682029265429.png

When I am finished defining the regions, I get this: 

SJDC_SaraG_2-1682029418157.png

Why is most of the hair missing???  What am I doing wrong?  I would *greatly* appreciate any help anyone can provide.  Many thanks!

 

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FAQ , How to , Puppet movement , Tips and tricks

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Adobe Employee ,
Apr 24, 2023 Apr 24, 2023

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I don’t think there is anything wrong with your _style_ (i.e. the thing you created by painting those regions). But you are apparently using the same image as your _capture_ — which usually comes from real human taken with your web cam. That’s allowed, but generates a limited puppet (no viseme mouths, for instance), and you should still follow similar placement rules as the interactive process. This means there should be blank space between the top of the head and the frame, like this: 

CoSADaveS_0-1682385291700.png

 

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