The puppet has a head turn and animated behavior with body tracking. To start I calibrate the puppet and when I turn my head the character turns his head too, but it is not at the right height, in Photoshop the two heads are strictly at the same height, in the Rig window too. Would the calibration only affect the frontal only?
I put the frontal and 3/4 tag in the head and that solved the problem when I use the body tracking to move the body, but if I use the dragger it doesn't work, if I do this, squat the frontal but the 3/4 remains standing, is there a way to fix that?
Actually it improved, but didn't fix the problem.
In the first video (Issue Dragger) I show that from the frontal to 3/4 it does not follow the position at all.
In the second video (Issue BodyTrackin) I show the more I lower myself the more the gap between the frontal and the 3/4 becomes bigger. I have no idea how to fix this
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I guess it boils down to what you need the action to do. In the case of the frog puppet, there's a squat and a leap out of the scene. If you're planning on something similar, you should be able to record all of the motions and actions, edit the timeline, and set it up as a replay that is triggered by a single key.
Thank you very much for your answer ! If I had an animation to do with the puppet under these conditions, I would proceed as you explained.
But this puppet is for someone else, and I would like to give the customer a puppet that is as easy to use as possible.