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Hello there!
My puppet's face is distorting in weird ways whenever I try to integrate head turns. I've compared the files to some example puppets and I haven't figured out what I'm doing wrong. I even tried applying the Face behavior to each head view group, but no luck.
Here's what the front view looks like:
And here's what the head turn looks like:
It's supposed to just be a slight nudging of the facial features. I think something is going wrong with the face tracking that's causing all the features to stretch when I move my head. Any ideas what the problem might be?
In every view you have a layer called "head base" which is getting automatically tagged as a Head, causing issues (CH thinks you have a ton of heads when really all you want is 1). If you rename that layer and/or remove that tag it should be reliable.
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In every view you have a layer called "head base" which is getting automatically tagged as a Head, causing issues (CH thinks you have a ton of heads when really all you want is 1). If you rename that layer and/or remove that tag it should be reliable.
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Yup, you were right on the money! It's working fine now. Thank you for the speedy response!
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I have the impression that you could avoid a ton of problems and support questions if Ch had some sort of controlling within the puppet panel or wherever.
Like I get a green or red marking here if the language algorithm thinks I misspelled something.
Toggle on off would be great so that given I really want 4 heads and 6 L and R visemes for some reason and I don't want to be reminded constantly, but that way I could understand issues easier and/or track down unwanted tags without going through basically every layer…
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Agreed, we could do tons of improvements to help identify potential issues for users.
There's going to be some really cool stuff in the next version along these lines actually...
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Hey, I'm having a similar issue. here can I find the "head base"?