My puppet's face is distorting in weird ways whenever I try to integrate head turns. I've compared the files to some example puppets and I haven't figured out what I'm doing wrong. I even tried applying the Face behavior to each head view group, but no luck.
Here's what the front view looks like:
And here's what the head turn looks like:
It's supposed to just be a slight nudging of the facial features. I think something is going wrong with the face tracking that's causing all the features to stretch when I move my head. Any ideas what the problem might be?
In every view you have a layer called "head base" which is getting automatically tagged as a Head, causing issues (CH thinks you have a ton of heads when really all you want is 1). If you rename that layer and/or remove that tag it should be reliable.
Yup, you were right on the money! It's working fine now. Thank you for the speedy response!
I have the impression that you could avoid a ton of problems and support questions if Ch had some sort of controlling within the puppet panel or wherever.
Like I get a green or red marking here if the language algorithm thinks I misspelled something.
Toggle on off would be great so that given I really want 4 heads and 6 L and R visemes for some reason and I don't want to be reminded constantly, but that way I could understand issues easier and/or track down unwanted tags without going through basically every layer…
Agreed, we could do tons of improvements to help identify potential issues for users.
There's going to be some really cool stuff in the next version along these lines actually...
Hey, I'm having a similar issue. here can I find the "head base"?