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Having some weird head warping issues. I've been using the Maddy puppet as reference and I think my rigging seems fine - but I can't pinpoint as to why the mesh keeps messing up.
Thanks guys! Love what you're doing adobe team!
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Sorry, could you provide a bit more detail? E.g. what you are doing, what you see as a result, and why its not what you wanted?
Most useful tip I got from these forums as step 1 with warping issues was to click the little mesh icons, to see if the meshes were fitting your character correctly. If not, warping can go strange. There is a mesh icon/button on the bottom rig screen and in the scene screen. E.g. the scene window might show a point things are warping around you did not expect, and so give you a clue where to look next.
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Sorry, I missed you provided a puppet! Turn on independence for "Left Eye" and "Right Eye" (the little crown, or "+" at the start of the layer name). What is happening is the eye blinks are warping the entire head because the eyes are not independent to the head.
Either that or you might be able to use blinks (set eyelid strength to zero to stop warping, and use blink replacement images instead of warping the eyelids for blinks).
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Turning the sunglasses off, you have a few other little problems.
After that it works nicely for me!
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A stick across the shoulders in "Body" might help the head movements not causing the arms to jump around so much.
You might want to decrease the "Face / Head Position Strength" property as well - e.g. 20% or less, to stop the neck stretching so badly - unless you want that effect of course! 😉
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