Help explain

Community Beginner ,
Sep 02, 2020 Sep 02, 2020

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can someone tell me what should i do with my character 

whenever i move my head the whole body moves 

 

the pupet right pupile always looks wierd 1.png

 

2.png

 

3.png

 

 

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How to , Puppet movement

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Adobe Community Professional ,
Sep 02, 2020 Sep 02, 2020

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Hi Dania,

 

Here are two videos from the incomparable Dave Werner. ( A good youtube channel to follow )

 
Head body disconnect
 
The eye issue:
 
Hopefully this will get you going 🙂
 
 
Best regards, Euan.

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Community Beginner ,
Sep 02, 2020 Sep 02, 2020

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thank you so much 

 my character has 3 views 

 

in the left view the mouth and the blink moves i dont know why 5.png

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Adobe Community Professional ,
Sep 02, 2020 Sep 02, 2020

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Hi Dania,

 

The problem will be with what's called rigging.

 

It's the way you "tag" the different parts of your puppet.

 

Did you watch the YT videos?

Did you make the puppet yourself?

 

Best regards, Euan.

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Community Beginner ,
Sep 04, 2020 Sep 04, 2020

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yes im trying to make the puppet by my self 

only the body and the mouth i copy it from another character in adobe 

cause i dont know how to do them by my self

i'll try with the rigging 

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Adobe Community Professional ,
Sep 04, 2020 Sep 04, 2020

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Adobe_Character_Animator_2020.jpg

Please reply with a screen shot like this one showing the puppet and the

rigging info panel to its left.

I'll take a look 🙂

Best regards, Euan.

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Community Beginner ,
Sep 04, 2020 Sep 04, 2020

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6.png

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Adobe Community Professional ,
Sep 07, 2020 Sep 07, 2020

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Those look like they are about right.

So,

Best not to have unnamed layers 🙂

 

Lets check the rigging.

Adobe_Character_Animator_2020.jpg

Click the white triangle with the ! inside to open the rigging issues box.

Look to see whats inside.

Check the tags are properly assigned. Look at the "body" parts tag diagram

( pointed to by the other red arrow )

Are they all correctly tagged.

 

Let me know how this goes 🙂

 

 

Best regards, Euan.

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Community Beginner ,
Sep 07, 2020 Sep 07, 2020

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it acutally helpd thank you 

i have a question 

i saw the video in youtube 

https://www.youtube.com/watch?v=gv_2Upvtm-M&t=299s

 

i cant see any green dot in my character when i select it 

7.png

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Adobe Community Professional ,
Sep 07, 2020 Sep 07, 2020

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Hmm,

Take a look at where the red arrow is pointing

That filled in dot / circle is the link. If you click on it, you can move

it off and on the body and you'll see it re-attach.

original.jpg

 

Also, what is that red dot that the blue arrow is pointing to?

It looks out of place. Click it and see what is selected in tags or layers.

 

Another way to help identify issues is to view the whole selection / mesh.

In the picture in my post above where you found the show rigging issues icon,

click the two icons next to it.

This will show the selection mesh in detail and possibly find some stray items

that should be deleted.

I'd be happier if you would identify for me those two unnamed layers 🙂

You may need them or they maybe items that came across from Photoshop

that you don't need.

 

Best regards, Euan.

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Community Beginner ,
Sep 08, 2020 Sep 08, 2020

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hello thank you so much for helping me 

 the unnamed leyrs were the hair 

 

frontal sidr is perfect now 

but when the character walks this happen 

11.png12.png9.png

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Adobe Community Professional ,
Sep 08, 2020 Sep 08, 2020

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Did you follow the instructions from this point in the walking tutorial video?

https://youtu.be/gv_2Upvtm-M?t=314

 

That's my guess as the limbs don't look attached properly.

 

 

Best regards, Euan.

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Community Beginner ,
Sep 08, 2020 Sep 08, 2020

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i'll check it again and see if its works 

 

thank you

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Adobe Community Professional ,
Sep 09, 2020 Sep 09, 2020

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Just in case you didn't spot this; a new head turns tutorial from Dave Werner.

 

https://youtu.be/g1wbw6-7zM4

 

 

Best regards, Euan.

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Adobe Community Professional ,
Sep 21, 2020 Sep 21, 2020

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Did you get it sorted ok?

 

Feel free to post a link to where we may see your character 🙂

 

Best regards, Euan.

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