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[HELP] Puppet Jawline head and shoulder stretches weirdly during walk cycle in character animator.

New Here ,
Nov 29, 2019 Nov 29, 2019

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Hi, on applying the walkcycle on puppet, the puppet runs fine ... But the head stretches in and out weirdly at the jaw area and the shoulder area too does the same. I have attatched a video showing the issue. How can I solve this issue to make the movement more concrete without any stretch ? If you want to see the puppet's rig, I have attatched the ".puppet" file too. Please help me with this issue. It is giving me major headache.  @oksamurai @alank99101739

 

PUPPET LINK :- https://drive.google.com/file/d/1yWsoGnqCHL2lVyDbOdK5v01bSIo6RsU-/view?usp=sharing 

TOPICS
How to , Puppet movement , Rigging

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