[HELP] Puppet Jawline head and shoulder stretches weirdly during walk cycle in character animator.

New Here ,
Nov 29, 2019 Nov 29, 2019

Copy link to clipboard

Copied

Hi, on applying the walkcycle on puppet, the puppet runs fine ... But the head stretches in and out weirdly at the jaw area and the shoulder area too does the same. I have attatched a video showing the issue. How can I solve this issue to make the movement more concrete without any stretch ? If you want to see the puppet's rig, I have attatched the ".puppet" file too. Please help me with this issue. It is giving me major headache.  @oksamurai @alank99101739

 

PUPPET LINK :- https://drive.google.com/file/d/1yWsoGnqCHL2lVyDbOdK5v01bSIo6RsU-/view?usp=sharing 

TOPICS
How to , Puppet movement , Rigging

Views

188

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation