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I uploaded a video of the issue to youtube, basically I made a silly animation were my character takes a weapon from behind his chair and brings it to the front i'm probably going about it the wrong way any help would be appreciated. https://youtu.be/WSR_sDa44cw you can probably tell by my voice i feel a little defeated 😞 lol.
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I can't see anything wrong with the animation. What are you trying to do?
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Hiya, sorry perhaps i didn't explain the issue, basically i want a trigger or a replay even, that when pressing a certain key the character takes the rocket launcher from behind his chair and brings it around and infront of him, the problem is when i create the replay from the keyframes etc, the rocket launcher doesn't show it coming from in front or behind unless i have the play head on the record tab before or behind the replay itself 😞 im not sure if im doing something wrong or thats just a limitation perhaps i should try to animate it as a cycle layer? When i play the animation manually via the recorder tab it plays fine although a little jerky.
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If I understand you correctly, the replay isn't playing properly when you activate the trigger? Or is it something else? Ideally, the replay should activate whenever you hit the trigger, even if everything has been removed from the timeline. Because of the nature of the program and motion capture, the pose of the puppet may shift while in record mode. But when you actually make a recording, it should be consistant.