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Hi everyone,
I've been trying to make the pupils of my puppet move for the past 4 days, and since I cannot get this basic thing simply done I honestly wonder if I should continue putting efforts into learning more about this software.
I've watched several videos on the topics - offical ones from Adobe and other from users like myself.
I simply can't get this working.
First thing that I realized is that even though I name the layers following the hierarchy and naming conventions from Adobe the imported puppet is not properly tagged. I learned how to correct that but still no success with the pupils.
Secondly following the advice from a few videos I created an additional layer for the pupil range with a low opacity that I properly tag as such through the text tags but the pupils are still not moving.
I tried a few other things/ have been playing around with many different parameters, still without success. When I compare the naming convention, hierarchy and tags of examples provided by Adobe I really do not see what I'm doing wrong and it has been driving me crazy for the past days.
Any help is much welcomed
I have it fixed. It turned out that the origin points for all of the parts were far off center. I'm not sure how that happened. At any rate, once I put the origin points back in their respective objects, things worked properly again. Here is the link: https://drive.google.com/file/d/1pqdU0uPOzVAUbqGRKNtsyGXnPbc8MHt9/view?usp=sharing
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Would it be possible for you to export the puppet and use a file-sharing service like DropBox or Google Drive so we could take a look at it?
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Hi thanks, I attached the PSD file to my initial post, isn't it public ?
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That doesn't show us how the puppet is rigged. Someone can walk you through the process of exporting a puppet if you need help.
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Hi, please find the link below, many thanks for looking into this !
https://drive.google.com/file/d/1N7MTcgsKTLAmA3BXOMq7iQuE-2i1wCN9/view?usp=sharing
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It's odd, I can get the eyes to move to the upper left, but that's it. I'll keep exploring the tags.
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I have it fixed. It turned out that the origin points for all of the parts were far off center. I'm not sure how that happened. At any rate, once I put the origin points back in their respective objects, things worked properly again. Here is the link: https://drive.google.com/file/d/1pqdU0uPOzVAUbqGRKNtsyGXnPbc8MHt9/view?usp=sharing
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thank you so so so so so so much !!!!