• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

How do I fix my mesh (and do I need to)?

Engaged ,
Dec 05, 2019 Dec 05, 2019

Copy link to clipboard

Copied

This is how my mesh looks when selecting either my character's body, just the head, or just the torso. I know from working with puppets others have made (and some that I've made) that it doesn't normally look like this.

I don't know if this is related to any of the problems I'm learning through. 

 

yellowOutline.png 

TOPICS
Puppet movement , Rigging

Views

354

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Dec 05, 2019 Dec 05, 2019

Copy link to clipboard

Copied

LATEST

A "mesh" is a group of layers in the puppet hierarchy that are not independent. As soon as you mark something independent, a new mesh is started. The arms are legs for example are probably marked as independent. The Head however is not marked independent, so it is included in the same mesh as the body. There is nothing wrong with this - it is up to your puppet design whether you want the head to be independent to the body or not. If you want the head to rotate left and right without the body moving, then you want the head independent (+Head). If you don't want this (you want the head stuck to the neck so the body moves with the head movements) then your puppet is set up correctly.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines