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Hi,
I’m working on a project where I’ve got a character’s mouth rigged in Blender using shape keys. I want to use Adobe Character Animator’s lip-sync technology to generate mouth shapes from audio and then bring that data into Blender to align it with my shape keys.
Does Adobe Character Animator allow exporting lip-sync data (such as visemes and timing information)? If so, what’s the best way to export this data for use in other software like Blender?
Thanks in advance for your help!
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As far as I know, the visemes are not exported separately. However, you can export your blender renderings as the mouth shapes that you need for speech. You'd essentially be turning the 3d model into a series of 2D images for import into CH. Would that work for you?
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Thanks but that wouldn't work for what I'm trying to achieve, I did that method on this video. The problem was i had to wait for the head turn to finish before the lipsync could start again. I'm trying to be free to pose the character in anyway with the lipsync