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How to fix an independent group like a table?

New Here ,
Aug 14, 2022 Aug 14, 2022

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Fixed_Table_Help.JPGexpand image


   I've tried using sticks and making the table non-independent, but this glues the torso in place, and I'd like it to slide around. I've also tried pinning but to no avail. I see that the relationship between the origin and the origin of the parent (the top level puppet in this case) does make a difference, but I still can't find a placement that completely stops the table from warping.

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How to , Puppet movement , Rigging

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correct answers 1 Correct answer

Community Expert , Aug 15, 2022 Aug 15, 2022

I don't know if you've looked at these for reference, but there are several puppets behind tables/desks that you can download to see how they figured it out. Pro mode example puppets (adobe.com)

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Community Expert ,
Aug 15, 2022 Aug 15, 2022

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Normally, I'd make the table a separate puppet, but then you couldn't put the arms on top of the table. What happens when you make the table independent?

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Community Expert ,
Aug 15, 2022 Aug 15, 2022

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I don't know if you've looked at these for reference, but there are several puppets behind tables/desks that you can download to see how they figured it out. Pro mode example puppets (adobe.com)

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New Here ,
Aug 20, 2022 Aug 20, 2022

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Thank you so much! The Barbarasaurus was the perfect example. I am making my desk independant so that it doesn't warp, and what ultimately solved the problem was to make my table's origin overlap with my character's pinned feet (the same way you'd place your upper arm pivot in a place that overlaps with the torso)

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