How to hitch a wagon in CH

Explorer ,
Jan 23, 2020 Jan 23, 2020

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I have a puppet of a small boy walking across the screen, all rigged up, walking the way I want him to.  I also have a wagon (consisting of a handle, a body, and wheels - all separate layers).  I would like to rig the wagon so the boy can pull it behind him.  I'd like the wagon to follow, with a slight hinge movement to the handle as his arm swings.  It's been a while since I've used Ch and there's a bunch of new features I haven't had time to play with yet.  What would be the best practice for rigging the wagon?  Should it be a part pf the little boy puppet, or a separate puppet in the scene?  What's the best way to attach the handle to the boys hand, and have it act realistically?  

 

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Puppet movement , Rigging , Tips and tricks

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correct answers 1 Correct answer

Explorer , Jan 24, 2020 Jan 24, 2020
 Thank you, that's what I figured.  It's a minor detail in a bigger piece, but the kind of thing I like to get right.  For the time being, I "solved" the problem by having the child hold the wagon in his "away" hand.  I may go back later and re do the handle as a separate element, atached to each point if I need it.  With all of the other effects in the piece, it may be hidden.   

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LEGEND ,
Jan 23, 2020 Jan 23, 2020

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I would suggest investigating "magnets" to see if it does what you need. You can even have the boy let go of the wagon then. There was a great video on it from Adobe somewhere...

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Explorer ,
Jan 24, 2020 Jan 24, 2020

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Thank you, that sort of worked.  I can get the hand to grab the handle and move it, however it doesn't seem to work with the walk cycle animation.  The wagon will trail behind the child, but gets its roatation from the boys torso (I have him slumping).  

 

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LEGEND ,
Jan 24, 2020 Jan 24, 2020

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There are very real limitations of the CH physics engine. Generally things are controlled by one other thing - a parent/child relationship. You can adjust the connection type of the magnet, but if the hand is going up and down while walking I assume you really want the body of the wagon with gravity resting on the ground, and the handle/stick/rope from the wagon to the boys hand to adjust accordingly, sort of like two hinge joints (one at the hand where the magnet is, one where the rope/handle attaches to the main body of the wagon.

 

Bottom line is I am not sure if this will work as the two ends of the rope need to be controlled by different objects, and generally that is not supported. There has been the same problem putting a lead on a dog for example. Whatever the dog and person do, the lead should keep them connected. I have not seen a good solution - it is just beyond what CH can do.

 

I think ultimately you may have to settle with draggers / position transform with key frames and just manually line things up in two separate recordings for the boy and the cart. Or put a transform/dragger on the boy's hand so it does not move around so much so its more predictable with the magnet on.

 

Good luck! I would love the see the result if you get something going. Good to know for others who give it a go in the future.

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Explorer ,
Jan 24, 2020 Jan 24, 2020

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Thank you, that's what I figured.  It's a minor detail in a bigger piece, but the kind of thing I like to get right.  For the time being, I "solved" the problem by having the child hold the wagon in his "away" hand.  I may go back later and re do the handle as a separate element, atached to each point if I need it.  With all of the other effects in the piece, it may be hidden.  

 

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