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How to import animation tracks into a project?

New Here ,
Jan 16, 2019 Jan 16, 2019

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Hello,

I'm working on a Ch project with two characters. We are recording performances on two separate computers and want to take the audio and animation tracks from one project and import them into the other to use as a master. So, ideally we have one project with two characters, each with a full set of triggers and animations. However I can't figure out how to import these tracks. I can import scenes, but if I do that I don't have independent control over the animation for each character. I want to be able to fine tune and fix flubs, etc.

Does this make sense? Basically, I have a master project with two characters, I just want to import the animation data for each character into it. So I end up with one project, 2 characters, a full suite of controls for each, and the performances we did live.

Thanks for your help!

Jeffrey

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LEGEND ,
Jan 17, 2019 Jan 17, 2019

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I don’t think you can import recordings in one project into another project.

What you can do is use dynamic linking to bring the two separate projects into AE or Prem Pro I suspect, or export videos with transparency so you can overlay them. Basically don’t use CH to merge them - use something else.

But what you are trying to do is a good idea - there is a suggestions link at the top of the forum home page. This one might be worth raising there. It might have to import a whole project, not sure (to make sure the right puppets etc are also loaded).

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New Here ,
Jan 22, 2019 Jan 22, 2019

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Ah, that's too bad, but thanks for your response.

If I combine them in AE or Pr, will I still be able to edit the animation? Since they are two characters meant to be in conversation, their animations need to in sync, as if they are reacting. It would be much easier if I could see the actions (tracks? bars?) together in one timeline.

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LEGEND ,
Jan 23, 2019 Jan 23, 2019

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Having multiple puppets in a scene interacting is straightforward. However you started the thread saying you wanted to do the two recordings on different machines. How were you planning to keep them in sync if editing on different computers? You need to bring the files eventually over to the one machine to merge them.

What I think is more common is to create the puppets on separate computers, then the second computer does an “export puppet” where you bring the puppet over to the first computer (no recordings, just the puppet... hmmm, I wonder if replays will be included in the puppet which might allow you to bring simple recordings across). You can then animate both puppets in the same scene together, getting all the synchronization and positioning done together. I suspect this will save effort.

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