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how to make a bell swaying from side to side

Explorer ,
Jul 24, 2024 Jul 24, 2024

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*I'm using non-eng version so the terms may be slightly different. thx for your understanding*

 

 

 

musuron2_0-1721876211968.png

Hello I'm making a dog character, now I'm trying to make swaying bell when this puppet walk. this is my bell layer and I tried 2 ways

 

1. Use physics behavier, intensity 150%, stiffness 150%

musuron2_1-1721876617989.png

> fail : It moves too little, so it's a bit hard to notice. I hope the bell doesn't stretch and swaying from side to side

 

2. Use modify(or transform) behavier, change the x point position from -25 to 25, and make replay/ trigger key, 

musuron2_2-1721877541890.png

musuron2_6-1721877938750.png

> fail : When I press the trigger key, it only plays once. The walking motion continues to repeat indefinitely, but I don't know how to make positional transformation replay repeat indefinitely.

 

So if anyone has any idea about this problem or other option to make swaying bell, Please feel free to give me advice..! thank you for reading

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How to , Puppet movement

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Community Expert ,
Jul 25, 2024 Jul 25, 2024

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It's hard to tell from your post, but are you using the dangle behavior?

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Explorer ,
Jul 28, 2024 Jul 28, 2024

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in physics behavior, i modified figures in dangle section but that doesn't help much so i didn't modify anymore

musuron2_1-1722228421167.png

 

 

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Community Expert ,
Jul 27, 2024 Jul 27, 2024

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English is not my native language either.

Can't you do it by pushing a little more the way you tried in #1?
1) Move the origin and adjust the fulcrum.
2) Try adjusting the dangle handle as well
3) Don't use the stick tool which makes the movement smaller.
If you can attach a video showing the symptoms, I can give you more detailed advice.
Please give it a try.
Thanks.

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Explorer ,
Jul 28, 2024 Jul 28, 2024

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Thank you for suggest other ways. I moved the origin and adjust the fulcrum. And now it looks better but the problem is... still not satisfied.. haha. to move side to side I have to use 100% or less stiffness figures for that, It's like a bungee jump haha! Or is it because my puppet almost moves up and down? i added the video link

musuron2_0-1722229023094.png

https://i.imgur.com/dLcKjNT.mp4 

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