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I have my character fully done. The only problem now, is that when i look right the eyes go up and not right. It may be because of the eye shape, please help.
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https://www.google.com/amp/s/extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/amp/
You may need to add a pupil range layer and use clipping. The above post describes what I normally do.
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Pupil range and clipping didnt fix the issue. I wonder if using head turns will fix it. The character always looks up when i look at my second monitor (which is a bit higher then the normal monitor) and i want him to look right instead.
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Did you use a transform to rotate anything?
otherwise can you share some screenshots of the rigging hierarchy. Also select the eye (showing yellow outline and blue box) then pupil and share screenshots of them, and the pupil tangle layer.
or export puppet from the menu and share a link to that via google drive, Dropbox etc
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here it is
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Thank you. A few suggestions / questions:
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- I renamed the parent eye groups to L and R eye, it didnt change anything.
- I tried making the L and R eye group independent, but it didnt provide what i was looking for
- the body is just a stick, i dont know how to do body 😄
on a side note, this is just a minor issue that isnt too much of a problem, so i will probably close the discussion here, thank you for your help.
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Sorry, it was the nested layers to rename, not the parent.
And yes, I completely understand of getting on with life. Feel free to ask again later if you want to try again!