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how to play it frame by frame??

New Here ,
Apr 01, 2020 Apr 01, 2020

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hello dear animators how can i play what i have recorded frame by frame. as you can see in the video i hold click in a certain frame to get a pose. but as soon as i let it go it snaps back to the default which is walking. i want it to freeze in that pose not snapping back to walking.

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Freeze or hang , How to

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Adobe Employee ,
Apr 03, 2020 Apr 03, 2020

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CH acts a little differently. For the walk, I highly recommend using "Position" and keyframes as the way to walk (as shown in the latest Walking tutorial) - that way it won't loop like it does with immediately or arrow keys. Things like walking and physics are simulations, happening live instead of being hard-coded to a frame, which is why you're seeing the continual loop even on a stopped frame. For the other stuff - everything "armed" (red dot) will reset if you change timeline position, because it's looking for realtime performance data to record, so it resets back to a zero default state. If you disarm things (click the red dot to turn it off), you'll noticed they stop doing that. Hope that helps.

 

https://youtu.be/gv_2Upvtm-M

The Walk behavior lets your animated characters walk, slump, sneak, run, and more. In this tutorial, we'll look at the differences between simple and three view walk rigging, and then go through a step by step process rigging a PSD file to get it up and running (literally). We'll also show how to

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LEGEND ,
Apr 03, 2020 Apr 03, 2020

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Oksamurai knows best... but if you are using cycle layers to do the loop, there are a few tricks like pause layers to control where it stops in the cycle. The other one is to use a swap set about the cycle layers so when walking you both change the swapset from the standing still image to the cycle layers and start the cycle layers going.

 

+Puppet (swap set on it)

  - Static image

  - Walking sequence (Cycle Layers behavior added)

  -  -  1 (first image in walk sequence)

  -  -  2

  -  -  3

 

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LEGEND ,
Apr 03, 2020 Apr 03, 2020

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