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Hello!
I replicated the shadows as explained nicely in one of the fantastic tutorials from Dave Werner on YouTube.
It all works well. The thing is: My character has arms with draggable handles.
--> How do I make the shadow arms move around simultaneously as a shadow normally would? (Except when the cowboy is faster!)
The problems seems to be:
Ch always uses the "draggable" handle closest to where my mouse points, but never two handles at the same time. So the result is: Either my arm is moving without the shadow caring about it at all, useful for Lucky Luke animations only, or, you guessed it, the other way round: The shadow moves with no original arm bending to explain that movement.
Any ideas?
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(Possible) FEATURE REQUEST (will post it accordingly if there isn't a feature helping out yet):
a) Being able to "bundle" certain dragging points (as you could /can do with the puppet tool in AE)
b) Being able to connect certain independent parts to certain handles, like, in this case, a shadow arm that gets tagged in a way so that it also reacts to the draggable handle of the top level arm. I can imagine an octopus' many arms to be better controllable with s.th. like this, too.
Thank you…
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If you go to the home of the forums area there is a link to a separate area for feature requests where others can then vote for them as well.
No advice on shadows sorry. Was there a specific effect you were after? It may be different types of shadows need different types of controls.
There was a recent post on a shadow for a balloon with some discussion, but that was a much simpler use case. E.g. use a MIDI slider bound to two puppets - the balloon where a slider moved it up/down, and a shadow where the same slider was bound to the scale (size) of the shadow. Then a second slider for the X value which moved both the same way.