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Participant
August 1, 2020
Answered

How would you tackle the creation of a 2 headed puppet?

  • August 1, 2020
  • 6 replies
  • 751 views

Hi folks. I'm trying to create a double headed character.

 

Pretty sure Character Animator does not allow such thing so I'm just wondering if any of you have ever tackled such isue through post-production in AE or similar? Or perhaps haven't tackled it but have any suggestion for me?

 

Any help is appreciated.

This topic has been closed for replies.
Correct answer joshuag86337383

https://www.youtube.com/watch?v=thDlCEuLzuY&t=517s

 

Edit: the two headed puppet can be seen at around 6:30

Here3 is a video of a two headed puppet, the two head functionality isn't talked about, but I have made one and I think there is another video out there by Dave where goes over making it work.

For live streaming, my puppet was very buggy, one of the heads would flip out and go crazy, but if you are just recording it works like a regular puppet.

Just make sure you Tag the second head correctly, (face, eye gaze, transform, etc.) and then arm/disarm everything on each head to make them work.

You can also change the parameters in the FACE behavior to negatives to make the heads move differently. Then you can record with both heads armed and they will both move, but in different ways.

If you really want a 2 headed character I think it's worth exploring. I always start out with simple shapes and colors to test the functionality before pouring lots of time in creating the artwork.

Good luck!

6 replies

Participant
August 16, 2020

Awesome! Will try that! Thanks a lot.

joshuag86337383Correct answer
Inspiring
August 16, 2020

https://www.youtube.com/watch?v=thDlCEuLzuY&t=517s

 

Edit: the two headed puppet can be seen at around 6:30

Here3 is a video of a two headed puppet, the two head functionality isn't talked about, but I have made one and I think there is another video out there by Dave where goes over making it work.

For live streaming, my puppet was very buggy, one of the heads would flip out and go crazy, but if you are just recording it works like a regular puppet.

Just make sure you Tag the second head correctly, (face, eye gaze, transform, etc.) and then arm/disarm everything on each head to make them work.

You can also change the parameters in the FACE behavior to negatives to make the heads move differently. Then you can record with both heads armed and they will both move, but in different ways.

If you really want a 2 headed character I think it's worth exploring. I always start out with simple shapes and colors to test the functionality before pouring lots of time in creating the artwork.

Good luck!

Participant
August 2, 2020

Thanks a lot. I'll give it a shot

alank99101739
Legend
August 1, 2020

That is, i think you can do inside ch. You just have to add more behaviors. puppets by default have a set of behaviors on the root. Delete the head related ones on the root and add directly to the two heads so you have two sets of behaviors

alank99101739
Legend
August 1, 2020

It would I suspect doable, but there would be limitations and challenges. You would have to add extra behaviors so you can record the Face/LipSync/etc behavior on the first head, then disable it and record it on the second head. Rename the behaviors to "Head 1 Face" and "Head 2 Face" etc to make it clearer. Never tried it (unlike ebez), but theorectically sounds like should work.

ebenheizerm28787053
Inspiring
August 1, 2020

What do you mean by "doubleheaded? You mean like a head group with different, swapable, head poses?

 

Or a puppet consisting of 2 actual characters, hence, doubleheaded? I have tried this, but not so great and had a lot of limitations.

Participant
August 1, 2020

Hi there,

 

Thanks for answering.

 

Yes, I meant the second bit (A puppet consisting of 2 characters, hence doubleheaded)

 

Not doable then?

ebenheizerm28787053
Inspiring
August 3, 2020

I saw Alank already help you with this, so just to support it.


Yes, it is doable/possible to do. I have tried it once, but it's very limited on what you can do compared to a single character in a single puppet. Many contradictions will happen if you have 2 actual characters in one puppet.