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I've looked at the rigging and of course as a newbie im puzzled. It shows the range of motion for the eye pupil because it thinks the eyebrows I stuck on the eyeballs are part of the eyeballs. Which is logical. However. When I look at the rigging I see an outline for the range of motion for the pupil (based on the eyelashes) and it's too big. But I don't see any way to modify it. I hate to delete the eyelashes, and I'm too new to figure out how to give them their own layer....
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PS. I based this puppet on chad, so there may not be any way to modify?
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This blog post is a few years old now, really talks about debugging eyes, but does describe some of the options you have. I suggest having a read then ask more questions! https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/
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Oh thanks! Great article. I love it when they show screen shots! 1. I did have to remove the eyelashes. I'll figure out how to add them later. And when I went into photoshop and chose the eyeball layer and hit transform I saw that the size of the "image" on the layer was a lot bigger than the actual image. All I had to do is correct the size (without altering the actual image) and, after a few more tweaks, I got the eyes going right.