I saw the video on how to export an entire puppet, thus duplicating it. So I:
1. Exported the puppet which created a new .puppet file
2. Opened a new project, named it.
3. Imported the .puppet file, which brought up a copy of the original puppet but as a duplicate that could be changed without effecting the original puppet. It also coppied my rigging.
Here's the problem.
The rigging works I press 8 (my custom command) and she clicks her fingers. 1 and she winks, etc.
I then click on the duplicated puppet to edit the puppets looks a little without changing her layers or rigging. I change her hair but use identical layers and layer names used in the original. I change her eye size and color, but again keep identical layers and names. I make some more tweeks.
The result. When I create a scene and drag my edited puppet in with her new red hair - she doesn't reflect the changes I made in Illustrator; she's still brunette for example. But when I click on rig -- It shows all the illustrator changes.
Is there a way to get the edits that are showing in rig - to also show in record (on a duplicated puppet with duplicated rigging)?