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Loaded up the new version of Ch, it's AMAZING first off, but I'm running into an issue where my puppets eyes are inverted. Dave, via email, suggested I look at the scale values of my eye groups to see if they are negative, and they are not.
Is there anything else I can look at? Any tips or ideas?
The other issue i'm running into is that the eyes aren't necessarily working as they did before, but it might be related to whatever is limiting the inverted issue. So I'll ask about that later.
Thanks guys,
J
OkSamurai's advice is perfect.
I had my 'eyeball' layer set as the 'pupil range' but changing it to 'right eye' [or 'left eye'] solved the issue of inverted gaze! I had to turn the eye gaze strength way down to keep his pupils in the right area though.
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So I just learned from the team "that can happen when the pupil size is bigger than the pupil range." If you make your alternate pupils smaller I believe it should work.
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OkSamurai's advice is perfect.
I had my 'eyeball' layer set as the 'pupil range' but changing it to 'right eye' [or 'left eye'] solved the issue of inverted gaze! I had to turn the eye gaze strength way down to keep his pupils in the right area though.
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This size inversion can also happen by accident due to stray pixels in a layer. You can get some *really* interesting effects at times. Not just clean inversion, but true wackiness. Project Wookie, Episode 21: Crazy Eyes - YouTube and even more fun Crazy eyes demo - YouTube have examples (just for the record).