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Is it possible to export camera layers like puppets?

Explorer ,
Jul 23, 2023 Jul 23, 2023

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Since Cameras can be set up with replays and takes like typical puppets. I'm wondering if it's possible to export these cameras with their replays to be used in other projects. For example, if I create a couple of dynamic zooms for close up, medium shots, and wide shots. Can I export these cameras with their various dynamic zooms? 

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Camera , Feature requests , How to , Tips and tricks

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correct answers 2 Correct answers

Community Expert , Jul 24, 2023 Jul 24, 2023

I've never worked that extensively with the cameras, but I can tell youthat you can cut and paste parts of a timeline. Also, using save-as, you can create a scene that is exclusively camera that you can drop your puppets and scene into. I don't know if that helps or not.

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Adobe Employee , Jul 24, 2023 Jul 24, 2023

If you want to use it across projects, you could even put just that "camera template" scene in a project by itself since Ch will allow you to import one project into another, it'd be re-usable across projects in a similar way to an exported puppet. The main difference is that it'd be a folder instead of a single file (a puppet really is just a zip file with a project and a little bit of extra metadata in it).

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Community Expert ,
Jul 24, 2023 Jul 24, 2023

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I've never worked that extensively with the cameras, but I can tell youthat you can cut and paste parts of a timeline. Also, using save-as, you can create a scene that is exclusively camera that you can drop your puppets and scene into. I don't know if that helps or not.

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Adobe Employee ,
Jul 24, 2023 Jul 24, 2023

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If you want to use it across projects, you could even put just that "camera template" scene in a project by itself since Ch will allow you to import one project into another, it'd be re-usable across projects in a similar way to an exported puppet. The main difference is that it'd be a folder instead of a single file (a puppet really is just a zip file with a project and a little bit of extra metadata in it).

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Explorer ,
Jul 24, 2023 Jul 24, 2023

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@TheOriginalGC @dtull-adobe Thanks for the workaround it is a good alternative. All I need to do is copy my scene layers into the new camera scene works like a charm. Hope things are more flexible in future dev updates.

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