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Is there any way to prevent Face Camera Input from swapping out mouth shapes?

Explorer ,
Oct 13, 2022 Oct 13, 2022

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Hello!

 

When recording "face" behaviors using camera input Character Animator automatically swaps out mouth shapes based on smiles, mouth open, etc. since these are tagged as such in our puppet rig. Is there any way to prevent that behavior? We've tried adjusting all of the parameters under Face and things like mouth strength don't seem to help.

 

In the past we have tried to fix this by not tagging the alternate mouth shapes and instead using triggers to swap out the art - but that has led to other issues in the rig.  So we now tag them in the rig *and* have triggers that swap out the art.

 

Side note: we would love the ability to separate out some of the parameters under Face to be able to record them in separate passes and combine them later - i.e. passes for eyebrow movement and head position.

Thank you!

TOPICS
Camera , Feature requests , Puppet movement , Rigging

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Adobe Employee ,
Oct 14, 2022 Oct 14, 2022

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The only mouth shapes that trigger from the Face behavior are layers tagged "Smile" or "Surprised". So just select those layers and untag them from either of those tags and the Face behavior will be unable to trigger any layers. 

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