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Hey there, Im wondering if this is a limitation of CA.
I have a puppet that ive created a few different head turns for. Ive then attached the head turner behaviour but when i do the head becames "deatched" from the body. using the properties i can correct the head so it remains attached however. Ive now lost the majority of movement of the body. is there a way to correct this?
cheers me dears!!!
It sounds like you introduced independence for the head st the same time as head turns. With independence you need to generally reduce head position strength, but it also means the web cam by default won't move the body any more (only the head). So one solution is to turn head independence off.
If you want it on and want the webcam to move the body too, there is a trick. You can add a second "head" to the body (can be just a handle) and put a separate behavior on that. Then reduce the strength a
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It sounds like you introduced independence for the head st the same time as head turns. With independence you need to generally reduce head position strength, but it also means the web cam by default won't move the body any more (only the head). So one solution is to turn head independence off.
If you want it on and want the webcam to move the body too, there is a trick. You can add a second "head" to the body (can be just a handle) and put a separate behavior on that. Then reduce the strength a bit. Then the webcam movements will go to both the read head and the mock head, moving them both at the same time.
But if you remove independence from the real head, that sounds like the easiest solution
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Well thats a cheeckly little work around! big thanks Alan!
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You should mark his answer as "Correct Answer" tho