Quick question regarding dragging arms and hands...
With my new character design (with higher level of details, mainly for the hands), every time I drag the arms, the hands take a while to slide and the result is weird.
Do you have any tips on how to avoid this?
Here's an example
I would suggest checking your rigging. The rigging should be in the root of the arm. The stick for the arm should extend almost to the palm, where the handle for the wrist and dragger will be.
Can you show us the layer hierarchy on the rigging?
Yes. It appears that the hands are not sublayers of the arms. Try changing the hierarchy so that the hand layers are within the arm group so that when the arm is moved, the hands naturally move with it.
the current layer hierarchy is:
-- HAND 2 etc..
Even with all hand sublayers in the "ARM" sublayer it still doesn't work 😞
Plus, the movement is pretty natural, maybe there is a parameter to speed it up, idk?!
From your preview it looks like there's a lot of stuff being held in the arm as triggers. I think what's happening is the "weight" of that stuff is lagging behind, causing the hand to bend on itself and feel sluggish. You might be able to fix this by either a) making the inner contents independent, or b) adding a long stick on the arm group that extends from the forearm into the props area to keep everything straight.
If it persists, please File > Export > Puppet, and upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) here or via DM so we can take a closer look.
OMG thank you! It really is because of the "weight" of all the hand triggers. After deleting all useless layers in each project it finally works!! Thank you so much 🙂