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Issue with hands when dragging arms

Community Beginner ,
Mar 11, 2022 Mar 11, 2022

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Quick question regarding dragging arms and hands...

 

With my new character design (with higher level of details, mainly for the hands), every time I drag the arms, the hands take a while to slide and the result is weird.

 

Do you have any tips on how to avoid this?

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Bugs , Puppet movement , Tips and tricks

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correct answers 1 Correct answer

Adobe Employee , Mar 17, 2022 Mar 17, 2022

From your preview it looks like there's a lot of stuff being held in the arm as triggers. I think what's happening is the "weight" of that stuff is lagging behind, causing the hand to bend on itself and feel sluggish. You might be able to fix this by either a) making the inner contents independent, or b) adding a long stick on the arm group that extends from the forearm into the props area to keep everything straight.

 

If it persists, please File > Export > Puppet, and upload/share your .puppet

...

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Community Beginner ,
Mar 11, 2022 Mar 11, 2022

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Here's an example

 

Capture d’écran 2022-03-11 à 17.20.02.png

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Community Expert ,
Mar 11, 2022 Mar 11, 2022

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I would suggest checking your rigging. The rigging should be in the root of the arm. The stick for the arm should extend almost to the palm, where the handle for the wrist and dragger will be.Hand handle.png

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Community Beginner ,
Mar 14, 2022 Mar 14, 2022

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Thank you @TheOriginalGC  but the problem persists

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Community Beginner ,
Mar 14, 2022 Mar 14, 2022

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Community Expert ,
Mar 14, 2022 Mar 14, 2022

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Can you show us the layer hierarchy on the rigging?

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Community Beginner ,
Mar 16, 2022 Mar 16, 2022

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Sure, that layer hierarchy?

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Community Expert ,
Mar 16, 2022 Mar 16, 2022

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Yes. It appears that the hands are not sublayers of the arms. Try changing the hierarchy so that the hand layers are within the arm group so that when the arm is moved, the hands naturally move with it.

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Community Beginner ,
Mar 17, 2022 Mar 17, 2022

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Hey,

the current layer hierarchy is:

+LEFT ARM

-- ARM

-- HAND

-- HAND 2 etc..

 

Even with all hand sublayers in the "ARM" sublayer it still doesn't work 😞

Plus, the movement is pretty natural, maybe there is a parameter to speed it up, idk?!

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Community Expert ,
Mar 17, 2022 Mar 17, 2022

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There's probably something simple that I'm missing. Maybe one of the pros like @oksamurai could help us out.

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Adobe Employee ,
Mar 17, 2022 Mar 17, 2022

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From your preview it looks like there's a lot of stuff being held in the arm as triggers. I think what's happening is the "weight" of that stuff is lagging behind, causing the hand to bend on itself and feel sluggish. You might be able to fix this by either a) making the inner contents independent, or b) adding a long stick on the arm group that extends from the forearm into the props area to keep everything straight.

 

If it persists, please File > Export > Puppet, and upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) here or via DM so we can take a closer look.

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Community Beginner ,
Mar 21, 2022 Mar 21, 2022

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LATEST

OMG thank you! It really is because of the "weight" of all the hand triggers. After deleting all useless layers in each project it finally works!! Thank you so much 🙂

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