I was doing the Magnets tutorial and downloaded the .puppet file to work on. When I created a copy of the Fish Arm component to rig from scratch it failed to work, even when I created a new scene. I found that the arm failed to drag. I went over the rigging line by line, layer by layer and it simply wouldn't drag.
I created my own arm puppet from scratch in illustrator and was mindful of the hierarchal relationship required insofar as the dynamic collidable magnet object (the fish or, in my case a ball) had to be the parent of the arm grabbing it. I created a new scene with my own new puppet and voila! it worked just fine; however, I wanted to experiment with the nesting of layers and see how it effected behaviour and, of course, I found that the behaviours were rendered inert. This is where it gets interesting. When I re-rigged the copy of my original puppet, the arm of this puppet lost its draggable behaviour even although I created a new scene, incorporated it in the original scene, etc. I went over the rigging in excruciating detail and made sure all behaviours were consistent, yet, the dragging feature seems to be lost when a copy is made. I even deleted all the old rigging and re-rigged but to no avail.
I am wondering if anyone else has encountered this and if a solution was found.
@DaveWerner If you produce another video on magnets would you mind discussing the importance of the hierarchal relationships required with the dynamic collide magnet parent.