First of all, I love Character Animator and the possibilities it offers. I experimented with the new Magnet behavior in my scene but I was only able to push a prop away from my characters hand (which could come in use for other scenes but not this one). I have the following within my puppet setup:
+MainGroup (tagged with physics and magnet behaviors)
+object (tagged with magnet, dynamic and collide)
+arm (tagged with magnet and dragger and dragger behavior)
I see the behavior working in the magnet example Okay Samurai posted on YouTube but can't get the behavior to replicate on my own scene. I appreciate your suggestions.
I find that if you have multiple things controlling a layer, only one wins. Are there any other behaviors around that could be competing with the magnet for controlling the position of the object?
I have a dragger for the arm and the default dragger on the entire group, but never used it. So, I don't think that solves it but I will remove all unneeded behaviors when I get a chance to work on the scene again. Thank you for the suggestion!