I'm currently working on a sheep puppet. For a walking character he's pretty simple. His job will be to fall from the top of the scene, bounce a few times, blink, baaaa, and then walk off the scene. I made his whole body draggable so that I can bounce him up and down in the scene. His eyes all work and blink great. He has no mouth so I don't have to worry about his mouth moving it will simply be an audio sound and I will make his head tilt just to add some movement. I actually got all 4 legs walking great and looking halfway desent when I click the arrow to have him walk. I would also like his long ears and legs to flop around while he's bouncing. For his legs I believe I would use limb LK? What about his ears? I'm thinking something similar to hair like dangle maybe?
Using dangle for the ears has worked out great but using limb IK doesn't really work well with 4 legs. It only sees two and even though I put IK on all four its not working well. Any ideas on how to get his legs to dangle around while he bounces? I'm going to try dangle and see if it still works even with walk on them.
I guess dangle and walk behavior is incompatible. you can take a copy of the legs and add dangle them. then hide them for walking and show walking legs.
It is common for a layer to be controlled by a single behavior - if two want to do it, one loses out.
There is a trick you can try that sometimes works - put the layer in a group then associate one behavior with the group and the other with the nested layer. That is, you could try putting the tags for the two behaviors on different layers and see if you get lucky!
note: press w for walk
Yes, use dangle for the ears AND you can tag them as "eyebrows" if your sheep doesn't have them / use them.
Then you can animate them by wiggling yours 🙂