• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers

Masking in Illustrator + Frames per second

Explorer ,
Oct 20, 2017 Oct 20, 2017

Copy link to clipboard

Copied

Hi all,

I've two questions:

1.  I've masked some layers in Adobe Illustrator.  When the puppet with masking is brought into CA, none of the masks are working - all the areas that are masked show up.  How might I resolve this, either in Illustrator or in CA?

2.  When I do playback on a puppet, on a new Surface Pro that's quite high spec'd, I'm regularly getting 6.5 fps rather than 24.  Is there any way to speed this up?

Many thanks,

Rob

Views

232

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Oct 23, 2017 Oct 23, 2017

Copy link to clipboard

Copied

Clipping guides are not supported from Illustrator, so you will need to set them up for use in the Puppet panel in Character Animator.

Are you rendering as vectors or as image. Select the puppet in the Project panel, then look at the top of the Properties panel. Is Render as Vector checked? Does unchecking it help performance?

Do you have a lot of nonindependent groups (groups without crowns in the Puppet panel)? Do you have a deeply nested artwork structure?

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Oct 23, 2017 Oct 23, 2017

Copy link to clipboard

Copied

Hi Jeff,

Thanks for coming back to me on this.

For my Illustrator file, it was both

(a) quite large

(b) has a lot of nested art work.

I've exported it as a Photoshop file and merged all the groups where possible.  It's now reacting at a much faster 23 fps, rather than 3.5!

Many thanks,

Rob

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Oct 23, 2017 Oct 23, 2017

Copy link to clipboard

Copied

Glad the Photoshop workaround got better performance.

It might be good to understand the slowdown for the AI file, so if you still have it and are willing to share it with us for diagnosis, feel free to send me a shared link (via Dropbox, Google Drive, etc.) for the file. You can send the shared link via direct message if needed.

Thanks.

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Oct 24, 2017 Oct 24, 2017

Copy link to clipboard

Copied

Hi Jeff,

Thanks for this.  I've just sent this to you via direct message.  Let me know what you think with regards to why it's too slow. 

Rob

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Oct 24, 2017 Oct 24, 2017

Copy link to clipboard

Copied

LATEST

Thanks, Rob. A lot of layers are on the same mesh, so if you can make things independent (with the crown icon) that might help. Also, removing any hidden layers that aren't used can help, too. We'll continue to look at this.

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines