Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Mesh resolution?

Explorer ,
Mar 20, 2017 Mar 20, 2017

Is there a way to up the mesh resolution?

When I bend my characters arm, it looks quite jagged, which could be fixed if I had more detail in my mesh.

I'm also curious how Char.Anim. calculates mesh density?  Because on my puppet, there's more mesh detail in his left hip than anywhere else  - what's causing that?

Screen Shot 2017-03-20 at 4.09.48 PM.png

538
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Mar 21, 2017 Mar 21, 2017

Mesh is based off a lot of things - origin position, handles, artwork sizing, etc. You might want to try playing around with the "mesh expansion" in the right properties - upping that number should give you more fidelity / more triangles.

Screen Shot 2017-03-21 at 10.23.14 AM.png

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Mar 27, 2017 Mar 27, 2017
LATEST

Adding an additional handle or two, and adjusting placement (e.g., closer to the shoulder and not necessarily at the elbow) can help smooth out the faceted appearance of the bend. Enable the Show Mesh option in the Puppet panel to see how adding/moving handles will affect the mesh density. Also, you'll need to tag the handle so that it'll affect the mesh, so use a tag that's not used by any behavior you might have applied, like Jaw. Another option is to use a very short stick.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines