Mouse drag distorting puppet

Community Beginner ,
May 03, 2017 May 03, 2017

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Anyone see this before? Using Beta 6 (x161). I have the arm set to draggable. Two sticks for upper and lower arm. And a stapled arm. First time I've seen this happen. The source for the puppet is in Illustrator.

2017-05-03_21-36-50.png

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correct answers 1 Correct answer

Adobe Employee , May 03, 2017 May 03, 2017
How many draggable handles do you have? Can you show a screen shot of the puppet panel with that arm group selected, and the mesh view option turned on (switch at the bottom of the panel)?

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Adobe Employee ,
May 03, 2017 May 03, 2017

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How many draggable handles do you have? Can you show a screen shot of the puppet panel with that arm group selected, and the mesh view option turned on (switch at the bottom of the panel)?

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Community Beginner ,
May 04, 2017 May 04, 2017

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You nailed it.

There was an extra draggable handle in there. Question though. I was only able to see the extra handle when the mesh was turned on. Is there another way to see this?

2017-05-04_09-33-10.png

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Adobe Employee ,
May 04, 2017 May 04, 2017

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When the mesh is turned on, you'll see _all_ handles on the current mesh (i.e. the mesh that the currently selected layer is part of). When the mesh is turned off, you'll only see handles placed directly on the selected group.

If every group has its Warp Independently option (crown) on, these are the same thing. When the crown is turned off for a group, its mesh is combined with its parent's mesh.

So, to see that extra handle _without_ turning on the mesh, you'd just have to select the group that contains that handle.

Note that individual (non-group) layers can't have their own handles.

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