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Mouth is overreactive with camera input

Community Beginner ,
Jan 30, 2020 Jan 30, 2020

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Hey all,

I use camera input for the character, is there a way to keep the mouth from being so twitchy? It will put the surprise or smile mouth on for a split second if I move the wrong way.

 

Jeff

TOPICS
Camera , Puppet movement , Rigging

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Contributor ,
Feb 11, 2020 Feb 11, 2020

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Hi Jeff,

I usually switch off surprised and smile for the camera. I prefer keyframes to give me more control.

 

To do this, in rig mode select the mouth shapes for smile (in your artwork), then go over to the right of your screen and uncheck 'Smile'. Do the same for surprised. Then just create a trigger for those mouth shapes.

 

I also use keyframes to control blinking and even the pupils rather than the camera input. Hope that helps!

 

Phil

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