Multi-pose walkcycle failures

New Here ,
Feb 08, 2021 Feb 08, 2021

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I've been following along with Okay Samurai's Character Animator tutorials, and am working on a two-pose puppet following the guide: a stationary and single-direction walk cycle. I can set up the walk cycle fine when it's the only one in the stack, but adding multiple views causes issues. I have tagged the three-quarter view with the profile tag, but I see both views simultaneously when I go to a scene. If I hide the visibility in the puppet rigging screen, that of course hides it in the preview, but looking at the sample characters (such as Okay Samurai's Eliza3View) that's not necessary. I assume there's something obvious I'm missing but following along the tutorial there's no apparent step.

 

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Puppet movement , Rigging

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Adobe Employee ,
Feb 09, 2021 Feb 09, 2021

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Glad the tutorial is helping! Unfortunately walk can only be 1 or 3 views, there isn't a great 2 view approach outside of duplicating the second view and making it a third, even if you're not going to use it. Once CH sees three tagged views it should know how to cycle between them if Walk is set up correctly.

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