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Hello everyone, I have been working on a character that keeps getting more complexe day after day but everytime I rig it again, because I have to change my hierarchy I have been encoutering trouble to make the body, hands, heaf and feets to work properly.
Right now my character body moves well but the feets and hands are getting bigger if i put my head on the right side of the webcam and smaller if i put it on the left.
If iget closer to the camera my hans and feets get smaller and they get bigger when i move far away from the webcam.
I tried to put fixed handle on different group but it doesn't seems to work.
Here is my hierarchy:
+Character
+Frontal
Head
Body
+Left Arm
BodyShapes
Feets
+Lfoot
+RFoot
+Right Arm
+Right Profile
+Left Profile
I would really appreciate any help. Thanks
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If things are scaling unexpectedly then they must be attached to and controlled by the Head group somehow. However, if your hands are inside your +Arm groups, that definitely shouldn't happen, since they're independent.
Could you please File > Export > Puppet and share it as a link (Creative Cloud, Google Drive, Dropbox, etc.) here or in a DM so we could take a closer look?
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Hello mr samurai sorry it took so long I got caught in another projet
Here is the puppet :
Dropbox - BCSW_Puppet3-4Left_Art_t01n02_cjr.puppet
The problem really arrived after i added the +frontal and so on to make walk cycles. Before that it was working.
Thanks
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Sorry I just updated my puppet because I forgot to put back the feets before exporting
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Ok guys I found out part of my answer. My character has floating limbs like rayman. And apparently you have to have a connection from your body to your limb in order for character animator to work. So i created a layer behind my character connecting everything and I hide it. Now it seems to have made the trick.
I just wanted to put that here in case someone had the same problem.