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Hi everyone -- I'm having trouble figuring out how to have my character sway from side to side from the torso/waist. In the past this wasn't an issue, the head origin would be at the neck and the whole puppett's origin would be set to the mid section with the feet pinned down so the charcater could realistically sway in place. I'm getting back into animator for the first time in a few years and now i'm having trouble with what was once rather basic. Any advice or ideas on I may be overlooking? For reference, I tage label and tag everything proeprly from illustrator to animatior and layer my puppet as such +Character -> Head (+frontal, +upward etc.) -> Body (+Left & +Right).
Thank you for any feedback! Best, Brian
Update for anyone who may have had a similar issue. The solution was not having the body sub-layers (standing, left, and right) labeled as warp indipendent. It's easy to confuse this with the head grouping because while the main head group is not indipendent, the sub-layer heads (+frontal, +left quarter etc.) are labeled indipendent for the head-turner behavior in animator. With this adjustment the character now moves as one assuming the characters origin is moved to the torso and the head posit
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Update for anyone who may have had a similar issue. The solution was not having the body sub-layers (standing, left, and right) labeled as warp indipendent. It's easy to confuse this with the head grouping because while the main head group is not indipendent, the sub-layer heads (+frontal, +left quarter etc.) are labeled indipendent for the head-turner behavior in animator. With this adjustment the character now moves as one assuming the characters origin is moved to the torso and the head position and scale strength is turned down to connect with the neck. Hope this helps
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Hi Brian,
We appreciate you writing in and sharing your findings. We're sure it will be helpful for other too.
Let us know if you have any questions for us.
Regards,
Shivangi