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I've removed all draggable handles/tags, but when I click on the character on the scene it's still dragging at a random point on the character. It doesn't effect the warp independent components, but seems to be pulling the characters' other components as a whole.
Simple enough! Deselecting from the character revealed a Draggable handle in that area, I deleted it and put a new one on the Hand, works as it should. Thanks.
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Can you share a screenshot of the Puppet and Scene panels when this happens? Or share a .puppet file of the puppet so that we could take a look? Thanks!
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Is this helpful? The arm is Warp Independent so I'm wondering if that's why the arm is not affected? Just as a test, I moved the Body's origin point around and the drag is still occurring in the same place. I don't see any handle counts appearing anywhere in the Body group.
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If the arm is Warp Independent, then yes it's on a different mesh as other parts and shielded from any warping that might happen there.
Can you select the topmost row on the left side of the Puppet panel (i.e., so no layer is selected, only that header) and see if the origin for the puppet has any Draggable handle tag on it? If not, select the topmost layer, and check its origin.
I'm assuming if you disable the Draggable behavior (i.e., turn off its eyeball), the problem goes away?
Feel free to send me a shared link to the .puppet file via private message if you'd like me to try to reproduce the issue. Thanks.
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Simple enough! Deselecting from the character revealed a Draggable handle in that area, I deleted it and put a new one on the Hand, works as it should. Thanks.