Neck to follw Head

Explorer ,
Jul 29, 2022 Jul 29, 2022

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Hi,

I'm making a character and the head is independent.  I like the  way the head can rotate.  But the neck doesn't react the same way it does when the head is dependent.   


What I want is for the head to slightly rotate (as it does naturally as in independent mode) but I want the neck to follow the origin of the head without warping the head to match.   Is that possible.   Put another way, I want the neck to follow the head as it would as a dependent but without warping and allowing the head to tilt.

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Puppet movement , Rigging

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LEGEND ,
Jul 29, 2022 Jul 29, 2022

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Independent layers will never move their parents, so to get a "bit" of movement, one approach is to create a fake head at the top of the neck behind the real head, and have two Face behaviors with different head movement strength settings - one to control the independent head, the other to control the "fake" head at the top of the neck (with lower strength). (The fake head might need layers like a real head to get the behavior to find it, but does not need real artwork. I sometimes put a small circle there so it never sticks out behind the real head artwork.)

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Explorer ,
Jul 29, 2022 Jul 29, 2022

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Thanks, that is an interesting approach.  I'm using magnets on the head to neck, then neck to torso.  It's working...but a bit unpredictable and limited control.  I'll try your method and see if it does the trick and/or maybe a combo of the two.  

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