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Hi,
I'm making a character and the head is independent. I like the way the head can rotate. But the neck doesn't react the same way it does when the head is dependent.
What I want is for the head to slightly rotate (as it does naturally as in independent mode) but I want the neck to follow the origin of the head without warping the head to match. Is that possible. Put another way, I want the neck to follow the head as it would as a dependent but without warping and allowing the head to tilt.
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Independent layers will never move their parents, so to get a "bit" of movement, one approach is to create a fake head at the top of the neck behind the real head, and have two Face behaviors with different head movement strength settings - one to control the independent head, the other to control the "fake" head at the top of the neck (with lower strength). (The fake head might need layers like a real head to get the behavior to find it, but does not need real artwork. I sometimes put a small circle there so it never sticks out behind the real head artwork.)
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Thanks, that is an interesting approach. I'm using magnets on the head to neck, then neck to torso. It's working...but a bit unpredictable and limited control. I'll try your method and see if it does the trick and/or maybe a combo of the two.