Copy link to clipboard
Copied
Feature request:
Currently, the possible movements for the Nutcracker Jaw are rotation clock/counterclockwise and position. What I really miss here are more refined movement options like yscale and xscale and a more controlled way for position. Consider the frontal motion of a birds beak or a robot to understand why these properties are very welcomed.
Copy link to clipboard
Copied
Until then, you might want to consider using the layer picker behavior. Create frames that match the appearance that you need and use layer picker to select the frames based on your audio. I've used it to link light intensity to a robot's voice, you should be able to apply the same principle.