Newbie - New rig - Blink works, and the left pupil follows the camera, but the right pupil does not!
I've looked at the character, and I cannot see any attribute differences between the two eyes, other than obviously, left vs right symmetry.
I've also compared this to some of the "Example Characters" and the only difference I see is for PUPIL RANGE both the eyeball AND range are blue, but this is the way the rig auto-imports from Photoshop. Again tho, the left eye works fine, but the right eye is stuck
My best guess is because everything is grouped, you may be double-tagging things. If you only tag the top groups and not the contents, does that help at all?
So for example, only tagging the +Left Pupil group as a left pupil, not the Left Pupil layer that appears inside.
If that doesn't help, could you share here or DM me your .puppet file (File > Export > Puppet) via a shared link on Google Drive, Dropbox, or Creative Cloud to take a closer look?
1) The guide-to-tagging I used in Photoshop to create what you see in the jpg's above was either incorrect or out-of-date. I removed ++ from Left Pupil and Right Pupil "GROUPS", and tagged only the LAYERS +Left Pupil and +Right Pupil.
2) oksamurai was kind enough to point out that Head had become untagged, so it was changed to +Head. Also he tagged the view as FRONTAL.
Everything works now. Thank you so much for your help!
I seem to have a similar problem. I have the left pupil not working in my characters right Profile and the right pupil not working in the right Quarter. All other pupils in Front, as well as left Profile and left Quarter are working fine.
I tried following all the tipps I can find here, but so far I'm not able to find al solution. T^T
In case someone would like to take a look, this is my puppet: https://we.tl/t-QVaJAi5RFy
It can be safer to start a new thread so your message does not get lost - this thread is from 3 years ago.
A few (sometimes irrlevant) comments as I go in case helpful later:
At that stage my computer crashed :-(. I would have a look at the right eye eyeball in the PSD file to make sure its in the correct layer.
I forgot to add you might want to add Left/Right Pupil Range, or adjust the pupil strength so it does not go outside the desired area. https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/ has more details if helpful.
OMG! Thank you so much for your quick response and all the effort you put in my request!
Thanks to your comment regarding the eyeball bounding box, I found the error. Today I made new eyeball layer to keep the pupils from reaching all the way to the eyelashes and I made the eyeball layers 0% transparent. BUT I didn't notice, on two layers I used the wron "transparency" setting. I dont know the english names but I attached a picture with the settings in question.
I also keep your other tipps in mind! Just deleted the unused background layers.
Again, thank you so much! ^____^
I am new to Ch and can only get one eye to move. Can someone help by screen sharing to get me started?
I can't share th screen, but if you want to export the puppet using the CH export options and upload it to a file sharing service like Google Drive or Drop Box, someone will take a look at it and try to help you.
Also, it's often difficult to get a response from a old thread. Sometimes you have to start over with a new thread. Thanks.