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Is anyone else having an issue with Particle behavior where artifacts of your emitter are generated when you STOP using the trigger key? I have several puppets set up with particle behavior right now, and they ALL do the same thing. Particle is set to cannon with continuous mode activated. The two issues (specifically) are that when the trigger key is released, the (intended) particles vanish (shouldn't they stay until their fade and lifespan elapse? I though previous puppets did, but I will re-check that...) and more importantly that HUGE copies of the emitter appear when the trigger is released and THEN slowly fade as per the lifespan setting. After the error, particle behavior and triggers will not function until the scene is reset. This is happening across the board with at least three different puppets using Particle behavior. If anyone has problem solved this, I'd love to swap stories. Thanks!
Here is a puppet during proper particle behavior...
and here is the same puppet moments later when the particle trigger is released...
You can see that the corn kernels that appear (unintentionally) are much larger than the actual particles that result from the proper function of the behavior.
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