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Hi Anyone,
Firstly I would like to say I am loving Character Animator so quick to develop and for beta I have had no problems so far.
I am however struggling with the particle behavior working with multiple head turns this is no doubt a problem with how I have layers displayed but I can't seem to figure this out or find many tutorials on particles.
Ok so the problem is I have a fish, a bit similar to 'Finn' the fish but created in Illustrator. I wan't to be able to trigger a bubble at any point with my mouse. The problem I have found is that because I have multiple heads (Frontal, Right Profile, Right Profile etc...) I have had to add the particle behavior to the bubble layer on all of the heads. This has seemed to work up to a point and I get lots of bubbles (one from each layer I think - not ideal) but one bubble does not die and is always there as the scene begins and ends, without being triggered.
I have tried using a key instead but this does not work at all, I have tried hiding the layers.
I am starting to think I have approached this all wrong and should instead create a bubble character and bring it into the scene that way?
Suggestions would be appreciated I have only been using this software a week and it's just a practice fish but i 'need' to fix this for my own sanity!
Many Thanks
Andy
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Hmm good question - I haven't used particles too extensively, and definitely not with head turning yet! Yes, For a system like this, where a bubble could rise but then have its parent group removed when a view changes, it may make the most sense to do the system outside of head turning so you don't run into weird conflicts. A separate bubble puppet might be the way to go - or if you add it into a group above the head and have them coming from the general mouth area (although this might not line up exactly how you want it with each view) - but if you're doing it manually with the mouse click anyway, you probably want a certain level of control.
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Thank's Dave,
I will try that next and tell you how I get one.
Andy
p.s. Love your videos they have been extremely helpful
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If the unwanted particle that you're still seeing is the original emitter layer, try changing the Particle parameter called "Emitter Opacity" from 100% down to 0%.