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I have made a cat puppet in Illustrator. I have resolved all but one issue with rigging this puppet. He has a "Normal" face and an "Evil" face. I set the "E" key to trigger devil horns and fangs. The "E" key also triggers latch and replace for the eyebrows, mouth, and eyes. The "Normal" eyes blink and move without issue. The "Evil" eyes had to have the behavior "Eye Gaze" added before they would work properly. No matter what I do I cannot get the "Evil" eyes to blink. They won't even blink when I add the behavior "Auto Blink". What am I missing or doing wrong?! Help! (almost forgot, I am using eyelids for blink).
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You need to add a second view, I think, to the Evil group - like tag it right quarter or something. I think CH needs to know it's a "second face" to work with.
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I was having this same issue, and tagging the alternate eye sets with different views resolved it. Thanks for the tip!
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Actually, can you tell us more about how this impacts using the actual head turns? Now that I've added my head turn views and the "head turn" behavior to my head layer, the alternate eye sets no longer blink appropriately. Is there a way to allow for multiple eye sets while also preserving head turn functionality?
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Head turns complicate things a little. I've never done this with head turns, but what I believe you would need to do is potentially add additional Face behaviors to each view to register as a new face. It could get pretty complicated though.
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Thanks for your reply! Yes it seems rather complicated. To be honest, after not getting the head turns to work, I removed all of the head turn views except for frontal. Now the alternate eye sets don't work at all. I'm really not sure what the issue(s) is/are.
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could he not set up an alternative Face group and trigger that when he wants blnking eyes?
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Thanks for the suggestion, and yes he/I coild, but depending on the complexity of the puppet, that becomes a very intensive option for just changing a set of eyes. The nested folders would allow for more granular options like having the eyes be angry withoit changing or duplicating all the face features at the same time. I'm using my puppet for streaming, so I need consistent performance.
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Reporting back that adding face behaviors to each eye view allowed me to have head turns complete with alternate eye and mouth sets. Thanks so much! My puppet is as modular as I could have hoped.
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I'm glad it worked for you 🙂
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Thank you for showing me the way to get out of my suffering bro!
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I managed to make it blink on every profile, It was a real headache haha Tried many behaviours in many places until I solved it by adding a face behaviour to each profile and tagging the eye and the blink as well
I hope this helps someone else that may come across this