Problems with character walk cycle - origin causes a pinch in artwork

New Here ,
Apr 15, 2020 Apr 15, 2020

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I followed the walk cycle tutorial on Youtube by Okay Samurai. Everything's working out fine except for a problem I have with the artwork being pinched when he walks. I figured out that it is being caused by the characters origin. In the tutorial he says to place the characters main origin and the character groups origin at the bottom of the characters feet because that is where the character will pivot from. The problem for me is that the origin is causing a pinch in the artwork. No matter where it is placed it causes a problem. I attached some images to show what the problem is. Please help. Thanks.

Otto Roboto walk problem origin.jpg

OttoRoboto walk problem copy.jpg

 

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Puppet movement , Rigging

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LEGEND ,
Apr 15, 2020 Apr 15, 2020

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I think the problem is when the legs bend, it is warping the bottom of the body a little bit, so the middle bit between the legs bulges down. I would suggest putting a stick along the bottom edge of the body (across where both legs join the body) so the legs moving does not warp the body.

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New Here ,
Apr 16, 2020 Apr 16, 2020

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Thanks! There's still a little bit of a pinch but putting a stick along the bottom edge of the body definitely helped hide it more. Thank you!

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