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Hi There,
I have have a swap set of eyes, to get any eye gaze movement on the second set of pupils I have to add it as a behavior but when I do the Eyeball layers in the swap set don't provide Pupil Range even though they are tagged for it. Here's a video showing my puppet file. For this Angry Eyes swap set I'm aiming for eye gaze movement within a smaller area closer to the lid. Any recommendations on how to I can get the Pupil Range working would be much appreciated!
Lisa
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Also, my puppet file can be downloaded here: https://www.dropbox.com/scl/fi/k7g0aa5joff0nj745gcvz/Cheeky-Rig.puppet?rlkey=2o7xxobra5dm0dy5b0fky9h...
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The dropbox link doesn't appear to work here's a link to my puppet on google drive: https://drive.google.com/file/d/1SAbuSWAnpnVtlfAlXooU0ZqWtSzU2TDm/view?usp=sharing
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Japanese has been converted to English using translation software.
I am not good at English and may not be able to answer your question well.
1) I think the pupil protrudes from the white of the eye because the clipping mask is not applied.
https://youtu.be/vVKmDLsnsiI?si=Kt7Pcv5wrYGBfh2t&t=1021
2) I think the pupils do not move with the swap set because the pupil movement range is too narrow. To increase the range of movement of the eyes, create a new layer and add a pupil range tag. Hide that layer.
3) Here is a sample of a doll. The eyes move up, down, left and right with the keyboard cursor keys.
Keyboard key #1 changes the eyes with the swap set.
Thanks.
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I switched to this set up it gives me the movement I need without having to apply multiple face and eye gaze behaviors:
https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/